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💄Would You Rather : Slay Tower

💄Would You Rather : Slay Tower

A Roblox experience owned by MMH Studio.

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Description (written by the developer; not a statement by this register)

💄 Welcome to the Would You Rather : Slay Tower Shutdown = UPDATE , Like for more rewards! 👍 Can you climb the tower to the top? 👍 Thumbs up if you enjoyed the game! ⭐ Favorite and click on the bell 🔔 to follow all updates! 🎉 Finish for a special surprise! 🎉

Last updated by the developer 29 May 2026, 22:47 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
309,415
lifetime visits
60%
liked (102 👍 / 68 👎)
25,630
favourites (82.8 per 1k visits)
20 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
99 R$
Laser Gun
49 R$
Flying Carpet
19 R$
Cloud
12 R$
Fusion Coil
2 R$
Speed Coil
1 R$
Gravity Coil
1 R$
VIP
1 R$
Grapple Hook
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome223,292 · 100.0% win
FInish ! · progression5,293 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

60626115 August 2026 — 62 % liked24 September 2026 — 61 % liked4 October 2026 — 60 % liked15 August 20264 October 2026
3 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 04:5260-1
24 Sept 2026, 04:5161-1
15 Aug 2026, 00:5162first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.