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Escape Evil Kpop Demon Hunters

Escape Evil Kpop Demon Hunters

A Roblox experience owned by Games by Bacon.

HorrorENhorrorkpophide-and-seek

Escape Evil Kpop Demon Hunters is a horror experience created on 2026-05-20. The game currently has 37 players online. It has accumulated 755,524 lifetime visits, 35,436 favorites, and a 95% like percentage.

Description (written by the developer; not a statement by this register)

The Kpop Demon Hunters have become evil and are attacking everyone. You will have to run away from them and hide, dress like a idol or movie character, explore the map and find the hidden characters and badges.🎤🔪❗ Survival The Kpop Demon Hunters 🎤🔪 💜 Functional and cool game passes.💠

Last updated by the developer 4 Aug 2026, 13:52 UTC.

37
playing (measured 10 Aug 2026, 14:01 UTC)
755,524
lifetime visits
94%
liked (3,165 👍 / 186 👎)
94,886
favourites (125.6 per 1k visits)
20 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0142first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DEADLY GREATSWORD [PERMANENT]
25 R$
WEB SLINGER [PERMANENT]
19 R$
FLY RAINBOW CARPET [PERMANENT]
16 R$
BODY SWAP POTION [PERMANENT]
9 R$
FUSE BOMB [PERMANENT]
9 R$
GRAPPLE HOOK [PERMANENT]
9 R$
HEART BALLOON [PERMANENT]
9 R$
INVISIBILITY CLOAK [PERMANENT]
9 R$
MEDUSA HEAD [PERMANENT]
9 R$
BECOME EVIL JINU
9 R$
LASER GUN [PERMANENT]
9 R$
FLYING CLOUD [PERMANENT]
9 R$
SWORD [PERMANENT]
9 R$
FUSION COIL [PERMANENT]
9 R$
BANANA PEEL [PERMANENT]
9 R$
BLOW DRYER [PERMANENT]
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

949594.514 August 2026 — 95 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 95 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:0094no change
13 Oct 2026, 20:5394-1
3 Oct 2026, 20:5295+1
23 Sept 2026, 20:5194no change
13 Sept 2026, 20:0094no change
3 Sept 2026, 19:5094no change
24 Aug 2026, 18:0694-1
14 Aug 2026, 18:0595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.