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Irving Psychiatric Institute [Beta]

Irving Psychiatric Institute [Beta]

A Roblox experience owned by IPMHI: Psychiatric Ward.

OtherENpsychiatricbetasimulation

Description (written by the developer; not a statement by this register)

THIS GAME IS HALF FINISHED Expect a lot more to be added. BETTER WITH MULTIPLE PLAYERS It would be very useful and appreciated to report any feedback or bugs you find to the group forum. Game is more playable with more players More compatible with high end devices ⚠️

Last updated by the developer 7 Aug 2026, 16:41 UTC.

0
playing (measured 13 Aug 2026, 06:53 UTC)
9,621
lifetime visits
85%
liked (56 👍 / 10 👎)
60
favourites (6.2 per 1k visits)
20 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Patron
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

858685.517 August 2026 — 86 % liked27 August 2026 — 85 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 11:0185-1
17 Aug 2026, 10:5386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.