jump on the squish. - squishy tower
A Roblox experience owned by Trinity Productions | Official.
ObbyENsatisfyingtowerobby
Jump On The Squish. - Squishy Tower is an obby experience created on 2026-05-20. It has accumulated 614,301 lifetime visits and 3,106 favorites. Currently, zero users are playing. The game holds a 55% like percentage. The description mentions three maps and keyboard sound features. Tags include squishy, tower, and asmr themes.
Description (written by the developer; not a statement by this register)
Welcome! Send squishy ideas through the feedback system. -- Apologies for the expensive private servers, i intended to make it much less and it won't let me change it anymore. 🙁 -- New different keyboards with different sounds! If they do not work rejoin to another server!! Welcome to Jump On The Squish! Feedback, likes, and favourites are appreciated greatly. The game consists of 3 maps. Tags: Squishy, butter squishy, butter, slime, satisfying, asmr, tower, chewy, food, summer, asmr, squish obby, asmr, jelly, bouncy, fun, gaming, aesthetic, kawaii, escape, funny, delicious, food, frenzy, summer, spree, tech, tantrum, keyboard, crunchy, crunch, squish, jump on the squish, jump, time, vote, friends, player, cool, game, roblox game, new, trend, trending, relaxing, relax, stress, sunny, calm, calming, obstacle course, easy obby, easy, simple, bubble wrap, squishy tower, squish, jump on a squish
Last updated by the developer 22 Jul 2026, 14:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 19:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 19:47 | 55 | no change |
| 14 Aug 2026, 19:47 | 55 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.