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[WIP] The Amazing Digital Game

[WIP] The Amazing Digital Game

A Roblox experience owned by The GG games.

Last updated by the developer 15 Jul 2026, 11:49 UTC.

0
playing (measured 15 Aug 2026, 04:05 UTC)
1,539
lifetime visits
96%
liked (43 👍 / 2 👎)
40
favourites (26.0 per 1k visits)
20 May 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 04:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Prototype Tester · welcome388 · 88.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.519 August 2026 — 95 % liked8 September 2026 — 95 % liked18 October 2026 — 96 % liked19 August 202618 October 2026
3 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 14:3596+1
8 Sept 2026, 07:1895no change
19 Aug 2026, 06:1595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.