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+1 Punch Per Step Escape

+1 Punch Per Step Escape

A Roblox experience owned by Seastar Studioss.

SimulatorENidleclickerrebirth

Description (written by the developer; not a statement by this register)

🥊 Welcome to +1 Punch Per Step 💤 You earn Wins while your OFFLINE! 1. Train your Strength 💪 2. Punch Walls!💥 3. Collect Wins! 🏆 4. Upgrade your Gloves⬆️ 5. Rebirth and REACH THE THE BOTTOM 🔄 Can you become the strongest person in the world? Jump in and play now! 📢New Updates Every Week Like the game and join the group for FREE REWARD CHEST! 👍

Last updated by the developer 1 Aug 2026, 08:36 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
380,927
lifetime visits
92%
liked (674 👍 / 60 👎)
17,810
favourites (46.8 per 1k visits)
20 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Dummy
1,299 R$
67 Trail
677 R$
Matrix Dummy
559 R$
5x Wins
259 R$
VIP
159 R$
2x Wins
120 R$
2x Daily Spins
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

H · other125,549 · 100.0% win
C · other125,158 · 100.0% win
N · other124,657 · 100.0% win
U · other123,997 · 100.0% win
P · other123,222 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked4 September 2026 — 92 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:2292no change
24 Aug 2026, 23:2392no change
14 Aug 2026, 23:1692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.