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[🔴] Pull a Lucky Fish

[🔴] Pull a Lucky Fish

A Roblox experience owned by Openwater Games.

SimulatorENfishingsurvivaltycoon

[🔴] Pull a Lucky Fish (2026) is a simulator game on Roblox, measured at over 52.2 million lifetime visits. It records 3,445 playing now, a like rating of 95%, 123,276 favourites.

Description (written by the developer; not a statement by this register)

🐟 Cast your rod & reel in a rare fish! 🦈 Escape the shark trying to steal your fish! 🏝️ Place your caught fish on your island to earn money! 💪 Buy better rods and train your fishing skills to cast further! 🤩 Thank you for playing! Like and favorite if you enjoy the game! 🚧 The game is new, so please report any bugs on the group forum!

Last updated by the developer 27 Oct 2026, 12:29 UTC.

3,432
playing (measured 27 Oct 2026, 16:50 UTC)
55,474,855
lifetime visits
95%
liked (81,233 👍 / 4,128 👎)
129,988
favourites (2.3 per 1k visits)
20 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,6317,0154,3233,4326 October 202627 October 2026
500 measurements spanning 21 days, net +1,060. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 823–7,823 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
27 Oct 2026, 16:503,432-19
27 Oct 2026, 15:503,451+45
27 Oct 2026, 14:503,406+26
27 Oct 2026, 13:503,380+122
27 Oct 2026, 12:503,258+208
27 Oct 2026, 11:503,050+130
27 Oct 2026, 10:502,920+144
27 Oct 2026, 09:502,776+186
27 Oct 2026, 08:502,590+19
27 Oct 2026, 07:502,571+5
27 Oct 2026, 06:502,566-15
27 Oct 2026, 05:502,581-82
27 Oct 2026, 04:502,663-116
27 Oct 2026, 03:502,779-151
27 Oct 2026, 02:502,930-24
27 Oct 2026, 01:502,954+8
27 Oct 2026, 00:502,946+97
26 Oct 2026, 23:502,849-331
26 Oct 2026, 22:503,180-79
26 Oct 2026, 21:503,259first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#80 Fun with friends

Growth

579073.58026 August 202627 October 2026
1207 measurements spanning 62 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–95 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 1207
Measured (UTC)Rank on Fun with friendsChange
27 Oct 2026, 16:2580no change
27 Oct 2026, 15:2580no change
27 Oct 2026, 14:2580no change
27 Oct 2026, 13:2580no change
27 Oct 2026, 12:2580no change
27 Oct 2026, 11:2580no change
27 Oct 2026, 10:2580no change
27 Oct 2026, 09:2580no change
27 Oct 2026, 08:2580no change
27 Oct 2026, 07:2580no change
27 Oct 2026, 06:2580no change
27 Oct 2026, 05:2580no change
27 Oct 2026, 04:2580no change
27 Oct 2026, 03:2580no change
27 Oct 2026, 02:2580no change
27 Oct 2026, 01:2580no change
27 Oct 2026, 00:2580no change
26 Oct 2026, 23:2580+3
21 Oct 2026, 18:2577no change
21 Oct 2026, 17:2577first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

x2 Cash
360 R$
x2 Mutation Luck
360 R$
x2 Fishing Rod Throw Power
315 R$
Faster rolling
229 R$
x2 Fish Luck
225 R$
x2 Pull Power
99 R$
Auto Fishing
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 202627 October 2026
1588 measurements spanning 67 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1588
Measured (UTC)% likedChange
27 Oct 2026, 16:5095no change
27 Oct 2026, 15:5095no change
27 Oct 2026, 14:5095no change
27 Oct 2026, 13:5095no change
27 Oct 2026, 12:5095no change
27 Oct 2026, 11:5095no change
27 Oct 2026, 10:5095no change
27 Oct 2026, 09:5095no change
27 Oct 2026, 08:5095no change
27 Oct 2026, 07:5095no change
27 Oct 2026, 06:5095no change
27 Oct 2026, 05:5095no change
27 Oct 2026, 04:5095no change
27 Oct 2026, 03:5095no change
27 Oct 2026, 02:5095no change
27 Oct 2026, 01:5095no change
27 Oct 2026, 00:5095no change
26 Oct 2026, 23:5095no change
26 Oct 2026, 22:5095no change
26 Oct 2026, 21:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
2 October 2026
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25 September 2026
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18 September 2026
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11 September 2026
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28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.