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100 Ways to DIE! [☠️]

100 Ways to DIE! [☠️]

A Roblox experience owned by Beanie Studio :).

PuzzleENpuzzlesecret huntinglevel creation

Description (written by the developer; not a statement by this register)

In "100 Ways to DIE!", you have to find 100 ways to DIE!! 🤑 -Play Levels! -Make Puzzles! -Find Secrets! AND MORE!!

Last updated by the developer 6 Jun 2026, 05:04 UTC.

0
playing (measured 10 Aug 2026, 17:52 UTC)
2,262
lifetime visits
71%
liked (5 👍 / 2 👎)
9
favourites (4.0 per 1k visits)
20 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome!👋 · welcome2,352 · 100.0% win
Level 1 · progression1,645 · 100.0% win
Level 2 · progression1,290 · 100.0% win
Level 3 · progression615 · 100.0% win
Level 4 · progression534 · 100.0% win
Level 5 · progression467 · 100.0% win
Level 6 · progression411 · 100.0% win
Level 7 · progression379 · 100.0% win
Level 8 · progression368 · 100.0% win
Level 9 · progression357 · 100.0% win
Level 10 · progression351 · 100.0% win
Level 11 · progression326 · 100.0% win
Level 12 · progression279 · 100.0% win
Level 13 · progression161 · 85.7% win
Level -1? · secret99 · 14.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71837718 August 2026 — 75 % liked7 September 2026 — 80 % liked17 September 2026 — 83 % liked28 September 2026 — 71 % liked18 August 202628 September 2026
4 measurements spanning 40 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 01:1971-12
17 Sept 2026, 18:5283+3
7 Sept 2026, 18:5180+5
18 Aug 2026, 18:0475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.