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👸 Would You Rather Princess Tower👸

👸 Would You Rather Princess Tower👸

A Roblox experience owned by O Filho Pródigo.

RoleplayENfashiontower climbdecision making

👸 Would You Rather Princess Tower👸 is a roleplay experience created on 2026-05-20. It has 5,320,317 lifetime visits, 87 players currently, 57% likes, and 678,254 favorites.

Description (written by the developer; not a statement by this register)

👸 Would You Rather Princess Tower! 🧗‍♂️ Scale the tower one choice at a time! 🚪 Pick between two doors at every floor—will it upgrade your look ✨ or completely ruin your vibe? 💀 Unleash your inner fashion icon 👑 (or get totally trolled 🤡) with MILLIONS of unique combinations of hair, clothing, and accessories! 👗🕶️ Reach the summit to reveal your final masterpiece, flex your style on your friends, and see who truly ruled the runway! 🏆 👍 Like the game and join our Group for exclusive perks! 🎁 -CH

Last updated by the developer 17 Jul 2026, 19:13 UTC.

87
playing (measured 10 Aug 2026, 14:19 UTC)
5,320,317
lifetime visits
57%
liked (600 👍 / 457 👎)
826,079
favourites (155.3 per 1k visits)
20 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1987first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
750 R$
Rainbow Slap Hand
500 R$
Ban Hammer
450 R$
Laser Gun
250 R$
Sword
200 R$
Double Coins
200 R$
Big Slap Hand
200 R$
Spaceship
150 R$
Jetpack
150 R$
Fusion Coil
100 R$
Race Car
75 R$
Boombox
50 R$
2X Speed
40 R$
2X Jump
40 R$
2X Health
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5714 August 2026 — 57 % liked24 August 2026 — 57 % liked3 September 2026 — 57 % liked13 September 2026 — 57 % liked23 September 2026 — 57 % liked3 October 2026 — 57 % liked13 October 2026 — 57 % liked23 October 2026 — 57 % liked2 November 2026 — 57 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:2157no change
23 Oct 2026, 01:2157no change
13 Oct 2026, 01:2057no change
3 Oct 2026, 01:1957no change
23 Sept 2026, 01:1857no change
13 Sept 2026, 01:1757no change
3 Sept 2026, 01:1657no change
24 Aug 2026, 01:1557no change
14 Aug 2026, 01:0857first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.