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Would You Rather: Boys & Girls Tower πŸ‘”πŸ‘—

Would You Rather: Boys & Girls Tower πŸ‘”πŸ‘—

A Roblox experience owned by O Filho PrΓ³digo.

SimulatorENfashiontower climbdecision making

Would You Rather: Boys & Girls Tower πŸ‘”πŸ‘— is a simulator experience created on 2026-05-20. It currently has 22 players. The game has 2,324,770 lifetime visits, 276,190 favorites, and a 58% like percentage.

Description (written by the developer; not a statement by this register)

Would You Rather: Boys & Girls Tower πŸ‘”πŸ‘— πŸ§—β€β™‚οΈ Scale the tower one choice at a time! πŸšͺ Pick between two doors at every floorβ€”will it upgrade your look ✨ or completely ruin your vibe? πŸ’€ Unleash your inner fashion icon πŸ‘‘ (or get totally trolled 🀑) with MILLIONS of unique combinations of hair, clothing, and accessories! πŸ‘—πŸ•ΆοΈ Reach the summit to reveal your final masterpiece, flex your style on your friends, and see who truly ruled the runway! πŸ† πŸ‘ Like the game and join our Group for exclusive perks! 🎁 --MX

Last updated by the developer 17 Jul 2026, 18:32 UTC.

22
playing (measured 10 Aug 2026, 14:19 UTC)
2,324,770
lifetime visits
57%
liked (192 πŸ‘ / 142 πŸ‘Ž)
281,464
favourites (121.1 per 1k visits)
20 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1914first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

ADMIN
750 R$
Rainbow Slap Hand
500 R$
Ban Hammer
450 R$
Laser Gun
250 R$
Big Slap Hand
200 R$
Double Coins
200 R$
Sword
200 R$
Jetpack
150 R$
Spaceship
150 R$
Fusion Coil
100 R$
Race Car
75 R$
Boombox
50 R$
2X Health
40 R$
2X Jump
40 R$
2X Speed
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

575857.514 August 2026 β€” 58 % liked24 August 2026 β€” 58 % liked3 September 2026 β€” 58 % liked13 September 2026 β€” 57 % liked14 August 202613 September 2026
4 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 11:0757-1
3 Sept 2026, 11:0658no change
24 Aug 2026, 08:1658no change
14 Aug 2026, 08:1558first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.