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Laboratory Brainrot

Laboratory Brainrot

A Roblox experience owned by EclipseByte Studios.

SimulatorENbrainrotsimulationrebirth

Laboratory Brainrot is a simulator experience created on 2026-05-20. It currently has 99 players, 1,201,393 lifetime visits, an 84% like percentage, and 1,513 favorites.

Description (written by the developer; not a statement by this register)

🎉 Welcome to Brainrot Laboratory! 👍 Like the game and join the group How to play: 🐻 Buy a Brainrot 💸 Generate money 🧂Buy Ingredients 🤖 Use the ingredients in experiments on your Brainrots 🐦‍🔥 Rebirth

Last updated by the developer 10 Aug 2026, 15:47 UTC.

99
playing (measured 10 Aug 2026, 17:07 UTC)
1,201,393
lifetime visits
85%
liked (1,958 👍 / 335 👎)
2,421
favourites (2.0 per 1k visits)
20 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0728first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
140 R$
2x Money
135 R$
Flying Carpet
120 R$
Ban Hammer
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome46,239 · 100.0% win
YOU GOT A SECRET! · secret7,627 · 10.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

84868514 August 2026 — 84 % liked24 August 2026 — 85 % liked3 September 2026 — 86 % liked13 September 2026 — 85 % liked23 September 2026 — 86 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:5185no change
13 Oct 2026, 16:5185no change
3 Oct 2026, 16:5085-1
23 Sept 2026, 16:4986+1
13 Sept 2026, 16:2085-1
3 Sept 2026, 16:1686+1
24 Aug 2026, 14:4885+1
14 Aug 2026, 14:4784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.