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Smoothie It!

Smoothie It!

A Roblox experience owned by Croak Creations.

TycoonENcookingidleincremental

Description (written by the developer; not a statement by this register)

🍓 Make awesome smoothies! 🥤 Blend ingredients 💰 Sell smoothies for cash 📈 Make them bigger with Chonkulators ✨ Add cool modifiers with Enrichers 🍒 Add fun toppings with Toppers Your smoothies keep growing even when you are offline! 🏆 How big can you make your best smoothie? 👍 Like and favorite the game! 🎁 Starter pack code: FRESHBLEND 💬 Join our Group for more codes!

Last updated by the developer 16 Jun 2026, 06:53 UTC.

0
playing (measured 11 Aug 2026, 03:00 UTC)
134,221
lifetime visits
85%
liked (674 👍 / 116 👎)
990
favourites (7.4 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Smoothie Saver
99 R$
Bigger Smoothies
99 R$
2x Money
99 R$
2x Sell Speed
59 R$
2x Blend Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Time to Smoothie · other40,136 · 100.0% win
5L Smoothie Created · collection26,949 · 85.7% win
10L Smoothie Created · collection14,000 · 42.9% win
First Special Recipe unlocked · collection3,195 · 42.9% win
First Order Completed · progression3,080 · 28.6% win
5 Orders Completed · progression780 · 14.3% win
5 Special Recipes Unlocked · collection470 · 14.3% win
10 Special Recipes unlocked · collection155 · 0.00% win
Complete 15 Orders · progression139 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:3285no change
15 Aug 2026, 08:3085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.