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Car Drivers With Fighting

Car Drivers With Fighting

A Roblox experience owned by gaudragon12's group.

SimulatorENopen worldcombatvehicle simulation

Description (written by the developer; not a statement by this register)

WARNING : limb Loss , violence and blood splatters on body , corpses A test place for a upcoming game we're making. Car Drivers With Fighting is a open world game that has cars and combat. You can drive cars , run over people , fight using melees or firearms, and work jobs to earn money and buy stuff. credits : @utahz1337 (Owner) = Main Builder , Main Scripter , Main Modeler , Animator @PhilipTestAccount2 (Developer) = Builder , Modeler , Main Animator @daydaypoe (Contributor) = Animator Controls: melee: m1 = normal attack q = downattack/finish e = secondaryattack r = heavyattack c = block f = push (fists exclusive) g = grab (fists exclusive) firearm: m1 = shoot r = reload vehicle: LeftShift = handbrake G = headlight H = horn(wip) Q/E = shift down/up to Reverse , Neutral , Drive no mobile support yet

Last updated by the developer 17 Aug 2026, 08:51 UTC.

0
playing (measured 17 Aug 2026, 12:49 UTC)
1,250
lifetime visits
86%
liked (18 👍 / 3 👎)
14
favourites (11.2 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 12:490first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

86949019 August 2026 — 94 % liked29 August 2026 — 90 % liked8 September 2026 — 86 % liked19 August 20268 September 2026
3 measurements spanning 20 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 15:0786-4
29 Aug 2026, 13:5190-4
19 Aug 2026, 13:2294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.