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EVIL 💢

EVIL 💢

A Roblox experience owned by Laughing To The Bank Studios.

OtherEN

EVIL 💢 is an "other" genre Roblox experience created on 2026-05-21. The game currently has 18 players online. It has accumulated 3,426,507 lifetime visits and 169,481 favorites. The like percentage stands at 65%. No additional metrics are provided in the data.

Description (written by the developer; not a statement by this register)

Help support by giving the game a like! ❤️

Last updated by the developer 3 Aug 2026, 21:18 UTC.

18
playing (measured 10 Aug 2026, 17:51 UTC)
3,426,507
lifetime visits
65%
liked (406 👍 / 218 👎)
169,587
favourites (49.5 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:5139first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,382,034 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked3 September 2026 — 65 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:4765no change
24 Aug 2026, 04:4665no change
14 Aug 2026, 04:4665first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

evil.fandom.com27 active editors · 138,719 edits
2,591 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.