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Chevre's Difficulty Chart Obby

Chevre's Difficulty Chart Obby

A Roblox experience owned by FataMorgana Games.

ObbyENdifficulty progressionparkour mechanicsrage quit

Description (written by the developer; not a statement by this register)

👋 Welcome to Chevre's Difficulty Chart Obby 😰 The further you go, the harder this obby gets! 😈 What will be your limit? 👍 Leave a Like if you enjoy 💡 press [R] to reset ⚠️ If you have any problem in this game please contact me on my group [ Game still in development (3 difficulties left) ] Obby But, Hardest Obby, Hard Obby, Difficult Obby, Impossible Obby, Nearly Impossible Obby, Difficulty Chart Obby, Rage Quit Obby, RAGE-QUIT, Crashout, Parkour, Platformer, Wraparound, Wallhop, Obstacle Course, Challenging Obby, Extreme Obby, Insane Obby, Skill Obby, Troll Obby, Fun Obby, Adventure Obby, Tower Obby, Noob Obby, Pro Obby, Easy To Hard Obby, Easy To Extreme Obby, Impossible Parkour, Roblox Obby

Last updated by the developer 20 Jun 2026, 06:16 UTC.

0
playing (measured 13 Aug 2026, 12:24 UTC)
65,186
lifetime visits
36%
liked (88 👍 / 155 👎)
385
favourites (5.9 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:241first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GRAVITY COIL
150 R$
VIP
150 R$
SPEED COIL
99 R$
SLAP HAND
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Free Difficulty · other29,042 · 100.0% win
Very Easy Difficulty · other15,395 · 100.0% win
Easy Difficulty · progression10,470 · 69.9% win
Medium Difficulty · other1,162 · 4.5% win
Kinda Hard Difficulty · progression502 · 1.0% win
Hard Difficulty · progression122 · 0.00% win
Release End · progression81 · 0.00% win
Challenging Difficulty · other81 · 0.00% win
Blue Tower · progression38 · 0.00% win
Annoying Difficulty · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3615 August 2026 — 36 % liked25 August 2026 — 36 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–37 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:3336no change
15 Aug 2026, 15:2036first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.