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[UPD] Would You Rather: Aura Tower 🦅

[UPD] Would You Rather: Aura Tower 🦅

A Roblox experience owned by Heyokz Games.

SimulatorENaura collectiontower climbingchoice-based progression

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Aura Tower! 🦅 Climb the tower by choosing between 2 doors on every stage. Each choice changes your aura sometimes you get an amazing aura, and sometimes you end up with a worse one. Unlock colorful auras and powerful tools to create the ultimate combo. Keep climbing, make the best choices, and build the best aura in the server. Every run is different, with tons of aura combinations to discover. Reach the top, reveal your final aura, and show everyone your style. Can you get the best aura in the server? Play with friends, compare your final looks, and see who gets the craziest combo. Roblox Premium players get 5% more money! 💸 Like the game and join the Group for extra perks! 🔥

Last updated by the developer 24 Jul 2026, 11:51 UTC.

0
playing (measured 11 Aug 2026, 12:34 UTC)
14,890
lifetime visits
70%
liked (19 👍 / 8 👎)
2,520
favourites (169.2 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
128,572 R$
TestProduct
6,071 R$
God Slap
179 R$
God Pack
159 R$
Laser Gun
149 R$
Galaxy Slap
149 R$
Troll Slap
129 R$
Flying Carpet
129 R$
VIP
119 R$
Fling Hammer
99 R$
Troll Pack
89 R$
2x Money
79 R$
2x Wins
79 R$
Double Jump
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome12,615 · 57.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68706916 August 2026 — 68 % liked5 September 2026 — 69 % liked15 September 2026 — 70 % liked16 August 202615 September 2026
3 measurements spanning 30 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 18:0870+1
5 Sept 2026, 18:0869+1
16 Aug 2026, 18:0368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.