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[✨] Collect Creatures

[✨] Collect Creatures

A Roblox experience owned by We don't give up here.

TycoonENcreature collectionegg hatchingbase building

Description (written by the developer; not a statement by this register)

Welcome to [✨] Collect Creatures 🦖 Discover your creature ! 👍 Like the game and join our group! 👥 CODES : Release, Update10 and ..... !!?? -- 🎮 How to Play -- 1. ⛏️ Break the rocks 2. 🥚 Find an egg in the rocks 3. 📦 Bring it to your base 4. ✨ Hatch the egg 5. 💰 Collect the money your Creature earns ✅ That's it - now you know how to play! 😄 💻 Supports desktop, mobile, and tablet 📱🖥️ 👍 Like the game, ⭐ add it to your favorites, 🕒 spend some time playing!

Last updated by the developer 9 Aug 2026, 17:49 UTC.

0
playing (measured 10 Aug 2026, 20:15 UTC)
149,027
lifetime visits
87%
liked (229 👍 / 35 👎)
7,903
favourites (53.0 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Robot
1,799 R$
VIP
749 R$
x2 Pickaxe Damage
699 R$
World Teleporter
699 R$
+10 Egg STOCK
599 R$
Scythe
399 R$
x2 Money
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome90,033 · 100.0% win
First Creature · collection54,755 · 100.0% win
First legendary egg ! · collection1,706 · 44.4% win
PRO Rock Destroyer! [1000+] · progression491 · 0.00% win
The Richest ! · other491 · 0.00% win
Curious human ! [1000+] · other101 · 0.00% win
Professional Explorer ! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.515 August 2026 — 88 % liked25 August 2026 — 88 % liked4 September 2026 — 88 % liked14 September 2026 — 87 % liked24 September 2026 — 87 % liked4 October 2026 — 87 % liked15 August 20264 October 2026
6 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 11:4987no change
24 Sept 2026, 11:4987no change
14 Sept 2026, 09:0487-1
4 Sept 2026, 09:0288no change
25 Aug 2026, 07:3388no change
15 Aug 2026, 07:3288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.