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[UPDATE] Calamity of Robloxia

[UPDATE] Calamity of Robloxia

A Roblox experience owned by Val's Studio but orange.

Fighting & PvPENbossfightmultiplayersurvival

Description (written by the developer; not a statement by this register)

YOU, yes YOU. Can you handle the Calamity of Robloxia? If yes then sign in to help us get rid of the EVIL dudes in the Robloxia. this game is in Alpha state (aka early development) so dont expect much. this game is a bossfight game that let you uhh fight bosses. each intermission there will be a voting for players to vote which boss to fight. AND NO THIS GAME IS NOT INSPIRED BY OUTLAW OF ROBLOXIA JUST SIMPLY BECAUSE IT HAVE SIMILIAR NAME!!! tags: Bossfight, Multiplayer, Boss, Fighting Game, 1 vs all, Survival.

Last updated by the developer 17 Aug 2026, 04:52 UTC.

0
playing (measured 21 Aug 2026, 07:23 UTC)
372
lifetime visits
100%
liked (3 👍 / 0 👎)
2
favourites (5.4 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 07:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

"Down Into The Rainbows" · progression4 · 0.00% win
Mad Lad · secret4 · 0.00% win
defeted epico's revenge (secret boss) · progression2 · 0.00% win
"Bright like a Soul" · other2 · 0.00% win
Beat Construction of Richness in Hard Mode · progression1 · 0.00% win
beat Fielder in Hard Mode · progression1 · 0.00% win
Beat Evil Dummy in Hard Mode · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.