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Farm and Tame!

Farm and Tame!

A Roblox experience owned by Barai Studio.

SimulatorENfarming simulationanimal collectionmutation mechanics

Description (written by the developer; not a statement by this register)

🌾 Welcome to Farm and Tame! How to Play: 🌱 Plant seeds and grow your farm 🥕 Harvest crops with rare sizes and mutations 🎣 Cast treats to tame visiting animals ❓ Reveal Mystery animals by successfully taming them 🐾 Collect animals with different rarities, sizes, and mutations 💰 Sell your harvest and earn money from penned animals 🏡 Upgrade your plots, animal pen, soil, and taming gear ☀️ Prepare for special events that transform the farm 🖥️ Supports Desktop, Mobile, and Tablet players

Last updated by the developer 4 Sept 2026, 04:52 UTC.

0
playing (measured 4 Sept 2026, 08:36 UTC)
2,532
lifetime visits
50%
liked (4 👍 / 4 👎)
29
favourites (11.5 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 08:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Tamer
299 R$
+10 Storage (Backpack)
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Farm and Tame! · welcome4,012 · 0.00% win
Tamer · collection2,776 · 0.00% win
Your first crop! · progression672 · 0.00% win
Prismatic! · collection37 · 0.00% win
1 MILLION · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

506758.54 September 2026 — 67 % liked25 September 2026 — 50 % liked4 September 202625 September 2026
2 measurements spanning 21 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 13:2350-17
4 Sept 2026, 23:4967first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.