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Ashari: Sword Combat [BETA]

Ashari: Sword Combat [BETA]

A Roblox experience owned by ASHARI WELCOMES YOU.

Fighting & PvPENPvPSword CombatCyberpunk

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Ashari ⚔️ The year is 2077, but the neon future you were promised is dead. Stripped from the slums and dropped into a beautiful but deadly testing ground, you must fight for survival. Engage in relentless, high-speed combat where every strike, parry, and execution is monitored. Master your weapon and dominate rival subjects in this brutal, fast-paced PvP experience. 🔴 Currently in BETA - Expect frequent updates, new weapons, and combat tweaks! Controls: [M1] - Attack/Shoot [M2] - Block/Parry/AimDown [Q/R] - Dash [F] - Guardbreak [T] - Weapon Taunt [Z] - Emotes ❗ CURRENTLY ONLY SUPPORTS PC AND CONSOLE! ❗ 💻 Join our community server below for update logs, sneak peeks, and to report bugs or players! 🏷️ Tags: Ashari, Combat, PvP, Fighting, Sword, Samurai, Katana, Action, Melee, FFA, Combat Warriors, Zo, Arena, Blood, Skill, Parry, Deflect, Guns, FPS, 2077

Last updated by the developer 12 Aug 2026, 19:39 UTC.

0
playing (measured 15 Aug 2026, 16:45 UTC)
2,053
lifetime visits
100%
liked (11 👍 / 0 👎)
11
favourites (5.4 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ashborne
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO THE REVAMP ALPHA TESTER!78 · 0.00% win
LET ME OUT! · other35 · 0.00% win
Where am I? · other34 · 0.00% win
WELCOME TO THE REVAMP PLAYER! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10018 August 2026 — 100 % liked7 September 2026 — 100 % liked18 October 2026 — 100 % liked18 August 202618 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 04:36100no change
7 Sept 2026, 21:48100no change
18 Aug 2026, 21:01100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.