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Sell a Poop!  [Jurassic🦖]

Sell a Poop! [Jurassic🦖]

A Roblox experience owned by Pubert Studio.

TycoonENtycooncollectiondinosaurs

Description (written by the developer; not a statement by this register)

🦖 JURASSIC UPDATE!! 🦴 Find and Collect Ancient Poops and Store them in the new Museum for Crazy Multipliers! 🦕 5 New Dinosaurs! ---------------------------------------------------------------------------------------------------------------- 🐾 Collect many types of animals 💩 Collect gigantic poops worth huge amounts of cash 🌩️ Discover weather events that give poops powerful mutations ⚔️ Battle bosses for exclusive rewards 💩Animals poop offline! Can you poop the biggest poop, find the biggest animals, and create the largest poop empire? 🔥 Updates coming regularly with new animals, mutations, bosses, and worlds! 👍 Like, Favorite, and Join the Group for rewards!

Last updated by the developer 23 Jun 2026, 16:13 UTC.

0
playing (measured 16 Sept 2026, 13:47 UTC)
149,388
lifetime visits
68%
liked (67 👍 / 31 👎)
889
favourites (6.0 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 13:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 poop speed
199 R$
auto sell
50 R$
auto collect poops
50 R$
2x Walkspeed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Sell a Poop · welcome122,420 · 0.00% win
1 Poop · other16,724 · 0.00% win
1000 Poops · collection71 · 0.00% win
1m Poops · collection0 · 0.00% win
1b Poops · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.