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ULTRA Troll Slap Tower! ๐Ÿ˜ˆ

ULTRA Troll Slap Tower! ๐Ÿ˜ˆ

A Roblox experience owned by EasyPlays.

ObbyENtower climbingtroll mechanicscombat

Description (written by the developer; not a statement by this register)

Climb the tower full of chaos, traps, and toxic trolls ๐Ÿ˜ˆ Slap other players, survive the madness, and reach the top ๐Ÿงฑ ๐Ÿ–๏ธ Unlock gear as you play ๐ŸŽ Finish the tower for rewards ๐Ÿ˜‚ Troll or get trolled, your choice. ๐Ÿ‘ Like & โญ favorite for updates ๐Ÿ‘ฅ Join the group for a free BIG Slap Hand: https://www.roblox.com/communities/131857019

Last updated by the developer 13 Jun 2026, 12:03 UTC.

0
playing (measured 11 Aug 2026, 00:08 UTC)
36,869
lifetime visits
76%
liked (44 ๐Ÿ‘ / 14 ๐Ÿ‘Ž)
1,823
favourites (49.4 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

[FLY] Magic Carpet ๐ŸŒˆ
149 R$
[โœ…] Verified Badge! ( Checkmark )
149 R$
[OP!] Taser โšก
149 R$
[CHEAP] Laser Gun!
129 R$
Finish Tower! [ PERMANENT ]
129 R$
[๐Ÿฆ‡] Grapple Hook! OP
119 R$
[OP] Rainbow God Slap Hand! ๐ŸŒˆ๐Ÿ”ฅ
79 R$
[ ULTRA OP ] Rainbow Unicorn! ๐ŸŒˆ
79 R$
[๐Ÿ”ฎ] Invisibility Cloak!
67 R$
[STRONG] Ultra Big Slap Hand! ๐Ÿ’ช
67 R$
๐Ÿ”ฅ Starter Pack [OP] [BEST VALUE]
29 R$
[โšก] Speed Coil!
29 R$
Gravity Coil! [OP!]
29 R$
Donation!
5 R$
Donation!
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ๐Ÿ‘‹ ยท welcome29,699 ยท 0.00% win
Winner ๐Ÿ† ยท progression2,659 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.