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[🗡️] AI Learns To Fight

[🗡️] AI Learns To Fight

A Roblox experience owned by AI LEARNS.

TycoonENidlemergeai

Description (written by the developer; not a statement by this register)

🤖 Join the group to unlock 2x OFFLINE EARNINGS! ⚔️ Welcome to AI Learns To Fight! ⚔️ 🥋 Buy AI fighters that battle on their own and earn cash every second 🧬 Merge them to evolve through generations — smarter, faster & stronger 🏟️ Climb through arenas of tougher enemies for bigger rewards 👹 Battle giant Bosses & survive wild weather events ☢️ Roll rare Mutations to power up your fighters 💤 Keep earning even while you're offline! ❤️ Like & ⭐ Favorite + join the group for daily rewards!

Last updated by the developer 20 Jul 2026, 18:53 UTC.

0
playing (measured 12 Aug 2026, 10:53 UTC)
48,220
lifetime visits
37%
liked (56 👍 / 94 👎)
1,601
favourites (33.2 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100x Money (PERM)
1,238 R$
50x Money (PERM)
855 R$
20x Money (PERM)
585 R$
10x Money (PERM)
405 R$
GUEST 666
399 R$
9x Money (PERM)
270 R$
10x Ai Generation Speed (PERM)
199 R$
Extra Slots (20)
149 R$
5x Ai Generation Speed (PERM)
99 R$
FAST MERGE
50 R$
2x Ai Generation Speed (PERM)
50 R$
Ruby Lucky Blocks (PERM)
50 R$
2x Offline Earnings (PERM)
49 R$
Emerald Lucky Block (PERM)
25 R$
Diamond Lucky Block (PERM)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome50,360 · 100.0% win
Billionaire · other4,401 · 37.2% win
Rebirth! · progression558 · 1.9% win
Met The Owner! · social148 · 0.00% win
100 Rebirths! · progression3 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

37434015 August 2026 — 43 % liked25 August 2026 — 37 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:3437-6
15 Aug 2026, 18:2243first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.