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Midnight Ember 🩸 [BETA]

Midnight Ember 🩸 [BETA]

A Roblox experience owned by Larziy.

SurvivalENdark fantasyroguelikesurvival

Description (written by the developer; not a statement by this register)

Midnight Ember is a dark roguelike survival experience where you fight through endless cursed nights, unlock new hunters, and build powerful ember fueled runs survive the midnight grow stronger every run the night never ends Supports: PC Mobile Tablet Console ⚔️ unlock new characters & weapons 🔥 build unique upgrade combinations 🩸 survive solo or with friends 🎧 atmospheric dark fantasy experience and voice chat enabled Current Features: * Character Unlock System * Weapon Unlock System * Runes Progression * Daily Rewards * Multiplayer Rooms * Multiple Game Modes * Boss Fights * Pixel Roguelike Combat ⚠️ This game is currently in BETA. Expect balance changes, visual updates, and new content frequently.

Last updated by the developer 6 Jun 2026, 14:44 UTC.

0
playing (measured 10 Aug 2026, 18:07 UTC)
4,023
lifetime visits
68%
liked (58 👍 / 27 👎)
283
favourites (70.3 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Rune
79 R$
2x Ember
79 R$
Minigun
49 R$
Extra Reroll
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank You For Playing · welcome3,372 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.