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[NEW!] Missile Wars Tycoon πŸš€

[NEW!] Missile Wars Tycoon πŸš€

A Roblox experience owned by 1M CCU $.

TycoonENtycoonmilitarybase-building

Description (written by the developer; not a statement by this register)

πŸ’₯ Build your missile base from the ground up! Start with a small empty plot and turn it into a powerful military island packed with income buildings, defenses, and deadly rockets. Earn cash, expand your base, and choose how you want to play β€” grow your economy or attack your enemies first. Launch missiles at rival bases, destroy their buildings, and defend your own territory from incoming strikes. Upgrade your arsenal, unlock stronger weapons, and become the most feared commander on the server. πŸ’° Build income structures and earn more cash πŸš€ Buy and launch powerful missiles πŸ›‘οΈ Place defenses to stop enemy attacks βš”οΈ Raid other players and destroy their bases 🏝️ Expand your island into a missile fortress πŸ”₯ Fight, defend, upgrade, and dominate Rise from nothing and become the ultimate missile commander!

Last updated by the developer 9 Jun 2026, 12:42 UTC.

2
playing (measured 11 Aug 2026, 02:52 UTC)
301,116
lifetime visits
91%
liked (999 πŸ‘ / 96 πŸ‘Ž)
1,224
favourites (4.1 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:522first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Pro Pack (Pernament)
499 R$
Double Cash (Pernament)
399 R$
VIP (Pernament)
299 R$
Double Damage (Pernament)
299 R$
Double Health (Pernament)
249 R$
Starter Pack (Pernament)
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome174,625 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.515 August 2026 β€” 92 % liked25 August 2026 β€” 92 % liked4 September 2026 β€” 92 % liked14 September 2026 β€” 92 % liked24 September 2026 β€” 91 % liked4 October 2026 β€” 91 % liked14 October 2026 β€” 91 % liked24 October 2026 β€” 91 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:1691no change
14 Oct 2026, 05:1591no change
4 Oct 2026, 05:0891no change
24 Sept 2026, 05:0791-1
14 Sept 2026, 03:1992no change
4 Sept 2026, 03:1892no change
25 Aug 2026, 01:2092no change
15 Aug 2026, 01:1792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.