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Soulrift

Soulrift

A Roblox experience owned by helix_works.

Fighting & PvPENboss fightinground-basedfantasy

Description (written by the developer; not a statement by this register)

Step into a realm between heaven and hell.. A purgatory where only the most godlike beings are bound. This is a round-based boss fighting game where every encounter tests nothing but your skill. Fight a variety of bosses, each with their own unique attack patterns, mechanics, and fight-defining gimmicks. Unlock and play as a diverse roster of characters, each with their own abilities, specialties, and playstyles. Contain them all. Your job starts now. CONTROLS (Keybinds are changeable in settings) - Left Click: M1 - Q: Dash - Z: Ability 1 - X: Ability 2 - C: Ability 3

Last updated by the developer 22 Aug 2026, 16:54 UTC.

693
playing (measured 25 Aug 2026, 04:50 UTC)
317,823
lifetime visits
87%
liked (1,730 👍 / 266 👎)
1,245
favourites (3.9 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

131,854933.569313 August 202625 August 2026
82 measurements spanning 12 days, net +680. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 82
Measured (UTC)PlayersChange
25 Aug 2026, 04:50693-211
25 Aug 2026, 03:50904-170
25 Aug 2026, 02:501,074-128
25 Aug 2026, 01:501,202-117
25 Aug 2026, 00:501,319+32
24 Aug 2026, 23:501,287-4
24 Aug 2026, 22:501,291+50
24 Aug 2026, 21:501,241+45
24 Aug 2026, 20:501,196+34
24 Aug 2026, 19:501,162+74
24 Aug 2026, 18:501,088+69
24 Aug 2026, 17:501,019-55
24 Aug 2026, 16:501,074+2
24 Aug 2026, 15:501,072+70
24 Aug 2026, 14:501,002+94
24 Aug 2026, 13:50908+61
24 Aug 2026, 12:50847+41
24 Aug 2026, 11:50806+129
24 Aug 2026, 10:50677+39
24 Aug 2026, 09:50638first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Tip
1,000 R$
VIP
400 R$
Tip
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868987.58716 August 202625 August 2026
82 measurements spanning 9 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 82
Measured (UTC)% likedChange
25 Aug 2026, 04:5087no change
25 Aug 2026, 03:5087no change
25 Aug 2026, 02:5087no change
25 Aug 2026, 01:5087no change
25 Aug 2026, 00:5087no change
24 Aug 2026, 23:5087no change
24 Aug 2026, 22:5087no change
24 Aug 2026, 21:5087no change
24 Aug 2026, 20:5087no change
24 Aug 2026, 19:5087no change
24 Aug 2026, 18:5087no change
24 Aug 2026, 17:5087+1
24 Aug 2026, 16:5086no change
24 Aug 2026, 15:5086no change
24 Aug 2026, 14:5086no change
24 Aug 2026, 13:5086no change
24 Aug 2026, 12:5086no change
24 Aug 2026, 11:5086no change
24 Aug 2026, 10:5086-1
24 Aug 2026, 09:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.