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Soulrift

Soulrift

A Roblox experience owned by Akhi's Projects.

Fighting & PvPENboss fightinground-basedfantasy

Soulrift is a fighting pvp experience on Roblox, created in 2026, with 997,570 lifetime visits. It records 87 playing now, a like rating of 87%, 23,863 favourites.

Description (written by the developer; not a statement by this register)

Step into a realm between heaven and hell.. A purgatory where only the most godlike beings are bound. This is a round-based boss fighting game where every encounter tests nothing but your skill. Fight a variety of bosses, each with their own unique attack patterns, mechanics, and fight-defining gimmicks. Unlock and play as a diverse roster of characters, each with their own abilities, specialties, and playstyles. Contain them all. Your job starts now. CONTROLS (Keybinds are changeable in settings) - Left Click: M1 - Q: Dash - Z: Ability 1 - X: Ability 2 - C: Ability 3

Last updated by the developer 6 Sept 2026, 14:47 UTC.

87
playing (measured 10 Sept 2026, 08:50 UTC)
997,570
lifetime visits
87%
liked (4,587 👍 / 661 👎)
23,796
favourites (23.9 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

131,854933.58713 August 202610 September 2026
467 measurements spanning 28 days, net +74. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 467
Measured (UTC)PlayersChange
10 Sept 2026, 08:5087-34
10 Sept 2026, 07:50121-18
10 Sept 2026, 06:50139+6
10 Sept 2026, 05:50133-22
10 Sept 2026, 04:50155+2
10 Sept 2026, 03:50153-70
10 Sept 2026, 02:50223-29
10 Sept 2026, 01:50252+46
10 Sept 2026, 00:50206-31
9 Sept 2026, 23:50237+14
9 Sept 2026, 22:50223-20
9 Sept 2026, 21:50243+24
9 Sept 2026, 20:50219-26
9 Sept 2026, 19:50245-5
9 Sept 2026, 18:50250-3
9 Sept 2026, 17:50253+16
9 Sept 2026, 16:50237-32
9 Sept 2026, 15:50269+23
9 Sept 2026, 14:50246-4
9 Sept 2026, 13:50250first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Tip
1,000 R$
VIP
400 R$
Tip
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868987.58716 August 202625 October 2026
474 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 474
Measured (UTC)% likedChange
25 Oct 2026, 14:3787no change
15 Oct 2026, 14:3787no change
5 Oct 2026, 14:3787-1
25 Sept 2026, 14:3688no change
15 Sept 2026, 14:3588+1
10 Sept 2026, 08:5087no change
10 Sept 2026, 07:5087no change
10 Sept 2026, 06:5087no change
10 Sept 2026, 05:5087no change
10 Sept 2026, 04:5087no change
10 Sept 2026, 03:5087no change
10 Sept 2026, 02:5087no change
10 Sept 2026, 01:5087no change
10 Sept 2026, 00:5087no change
9 Sept 2026, 23:5087no change
9 Sept 2026, 22:5087no change
9 Sept 2026, 21:5087no change
9 Sept 2026, 20:5087no change
9 Sept 2026, 19:5087no change
9 Sept 2026, 18:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.