Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
+1 Double Jump Bubble Wrap Escape | Candy 🍭

+1 Double Jump Bubble Wrap Escape | Candy 🍭

A Roblox experience owned by gr4v1ty.

ObbyENASMRDouble JumpCandy Theme

Description (written by the developer; not a statement by this register)

Welcome to +1 Double Jump Bubble Wrap Escape | Candy 🍭 🦘 DOUBLE JUMP your way through challenging obstacles. 🏆 Beat levels and earn Wins as you go higher and farther. ⚡ Unlock powerful Awards for more Jumps. 🔥 Master your timing and become the CHAMPION. 🎧 ASMR vibes included✨ 👟 Like the Game and Join the Group for more Rewards! 🔑 Tags: Speed, Keyboard, Candy, Chocolate, ASMR, Obby, Escape, Parkour, Multiplayer, Racing, Competitive, Satisfying, Relaxing, Physics, Ragdoll, Challenge, Speedrun, Double Jump, Fun, Bubble Wrap

Last updated by the developer 7 Aug 2026, 08:44 UTC.

0
playing (measured 10 Aug 2026, 18:50 UTC)
487,412
lifetime visits
91%
liked (1,135 👍 / 117 👎)
27,054
favourites (55.5 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Multiplier [Tier 12]
1,375 R$
Multiplier [Tier 11]
949 R$
Multiplier [Tier 10]
649 R$
Multiplier [Tier 9]
449 R$
Multiplier [Tier 8]
299 R$
Multiplier [Tier 7]
199 R$
Multiplier [Tier 6]
129 R$
Multiplier [Tier 5]
79 R$
Purple Trail
59 R$
Multiplier [Tier 4]
39 R$
Blue Trail
29 R$
Multiplier [Tier 3]
24 R$
Green Trail
19 R$
Multiplier [Tier 2]
9 R$
Multiplier [Tier 1]
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome342,327 · 32.0% win
Rebirthed! · progression14,694 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked24 September 2026 — 91 % liked14 October 2026 — 91 % liked24 October 2026 — 91 % liked14 August 202624 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:0391no change
14 Oct 2026, 01:0291no change
24 Sept 2026, 01:0091no change
3 Sept 2026, 23:2091no change
14 Aug 2026, 21:2191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.