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برج الازياء 👓 | اولاد وبنات !

برج الازياء 👓 | اولاد وبنات !

A Roblox experience owned by عائلة شايق <3.

RoleplayARfashionsocialcustomization

برج الازياء 👓 | اولاد وبنات ! is a Roblox experience in the roleplay genre. Created on 2026-05-22, it has accumulated 612,718 lifetime visits. The game currently has 62 players online. It holds 10,083 favorites and maintains a 93% like percentage.

Description (written by the developer; not a statement by this register)

يا هلا ومرحبا بكم بماب برج الازياء اولاد وبنات 👓! فكرة الماب عباره عن انك تصنع سكنك من البرج 🤯! ومميزاتها : الاناقه ✨ والاحتراف 🏆 واللعب مع الاصدقاء !🔥 لا تنسون تسوون لايك للماب ومفضلة عشان تاخذون هدايا👍🏻! انضمو لقروب عائله شايق للحصول علئ جوائز وغيرها:👇🏻 https://www.roblox.com/communities/413867590/3#!/about

Last updated by the developer 5 Aug 2026, 13:17 UTC.

62
playing (measured 10 Aug 2026, 17:15 UTC)
612,718
lifetime visits
92%
liked (3,579 👍 / 317 👎)
13,307
favourites (21.7 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1538first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

في اي بي VIP
220 R$
سجاده الملونه
199 R$
سجاده الذهبيه
180 R$
جهاز التبادل
120 R$
مسدس باتمان
120 R$
قوة الخارقه
60 R$
مسدس ليزر اخضر
30 R$
مسدس ليزر احمر
30 R$
مسدس ليزر ازرق
30 R$
قوة السرعه
30 R$
قوة القفز
30 R$
صفعه الملونه
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

اهلا بك في برج الازياء · welcome469,061 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.514 August 2026 — 93 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:3392no change
13 Oct 2026, 23:3392no change
3 Oct 2026, 23:3292no change
23 Sept 2026, 23:3292no change
13 Sept 2026, 23:3292no change
3 Sept 2026, 23:3192no change
24 Aug 2026, 23:3192-1
14 Aug 2026, 23:3093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.