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Voids Adrift [NEEDS TESTERS!]

Voids Adrift [NEEDS TESTERS!]

A Roblox experience owned by Dead Gods Interactive.

SurvivalENsurvivalpvpcrafting

Description (written by the developer; not a statement by this register)

100 Lineage Rerolls: CODE: RIPSHIPS Scavenge, craft, and survive real consequences: bleeding, fractures, burns, and Eldritch Horrors lurking in the skies. Build custom airships, fit prosthetic limbs with special abilities, and mod your weapons into whatever the fight calls for. Choose a lineage, unlock augments, and take your build into PvP where positioning beats raw numbers. Face colossal bosses that punish carelessness. Everything you build is a target. Everything you lose is a story. ⚠️ WARNING: FULL LOOT PVP. Die to another player and you WILL drop your loot. Nothing is safe. Play accordingly. ⚠️ WARNING: IN TESTING! Lot's of bugs. I'm a solo dev so please report them :) Features Custom ship building Augmentable prosthetic limbs Modular weapon system (turn your pistol into a grenade launching machine gun sniper rifle!) In-Depth medical system In-Depth cooking system Roll for rare Lineages! Island exploration Colossal boss fights PvP combat Talent Trees & More!

Last updated by the developer 13 Aug 2026, 06:47 UTC.

2
playing (measured 13 Aug 2026, 15:01 UTC)
9,242
lifetime visits
61%
liked (351 👍 / 225 👎)
1,475
favourites (159.6 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 15:016first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Spin
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other21,450 · 100.0% win
Met a God · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

61776917 August 2026 — 77 % liked27 August 2026 — 65 % liked6 September 2026 — 61 % liked16 September 2026 — 61 % liked26 September 2026 — 61 % liked6 October 2026 — 61 % liked16 October 2026 — 61 % liked26 October 2026 — 61 % liked17 August 202626 October 2026
8 measurements spanning 70 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 12:1961no change
16 Oct 2026, 12:1861no change
6 Oct 2026, 12:1861no change
26 Sept 2026, 12:1761no change
16 Sept 2026, 11:4961no change
6 Sept 2026, 11:4761-4
27 Aug 2026, 11:3865-12
17 Aug 2026, 11:3477first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.