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Climb for Lucky Block

Climb for Lucky Block

A Roblox experience owned by Climb for a Lucky Block.

SimulatorENLucky BlockClimbingBrainrot

Climb for Lucky Block is a simulator experience created on 2026-05-22. It has recorded 3,180,777 lifetime visits and 183,466 favorites. Currently, 19 users are playing. The experience holds a 96% like percentage. The genre is classified as a simulator. The description highlights climbing mechanics, lucky blocks, and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Climb for Lucky Block! 🧗‍♂️🎁 UPDATES EVERY SATURDAY! 🪽 Climb higher to discover better Lucky Blocks! 🎁 Open Lucky Blocks to unlock awesome rewards! 🏆 Reach the top to collect Trophies! 🌍 Use Trophies to unlock brand new worlds! 🧠 Collect Brainrots to earn Cash! 💸 Upgrade your Wings to climb even faster! ⛰️ Explore higher areas with better rewards! 💤 Your Brainrots earn Cash offline! 🎁New Code:CFLB Tags: Brainrot, Lucky Block, Climbing, Climb, Obby, Wings, Speed, Fast, Simulator, Tycoon, Pets, Rebirth, Rainbow, Colorful, Fun, Friends, Collect, Adventure, Heights, Trophy, Worlds, Upgrade

Last updated by the developer 9 Jul 2026, 12:27 UTC.

19
playing (measured 10 Aug 2026, 14:33 UTC)
3,180,777
lifetime visits
96%
liked (7,918 👍 / 288 👎)
188,849
favourites (59.4 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Power
179 R$
VIP
149 R$
Double Cash
129 R$
Collect All
99 R$
×2 Mutation Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:3396no change
13 Oct 2026, 05:3396no change
3 Oct 2026, 05:3296no change
23 Sept 2026, 05:3196no change
13 Sept 2026, 05:3096no change
3 Sept 2026, 05:2396no change
24 Aug 2026, 05:2296no change
14 Aug 2026, 05:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.