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[NEW MAP] Forage for Brainrots

[NEW MAP] Forage for Brainrots

A Roblox experience owned by Actual Experiences.

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Description (written by the developer; not a statement by this register)

🧠 WELCOME TO FORAGE FOR BRAINROTS! Explore the map, forage through objects, and uncover valuable Brainrots hidden inside. Bring them back to your base, ⛏️ Forage objects to discover new Brainrots 💵 Place Brainrots in your base to earn money over time 💪 Upgrade Power to forage faster 🍀 Upgrade Luck for rarer Brainrots and better variants ✨ Discover Normal, Gold, Diamond, and Rainbow Brainrots 🏠 Expand your base and unlock additional vault space 🥷 Steal valuable Brainrots from other players ⚾ Defend your collection using your Baseball Bat 🔁 Rebirth to unlock stronger upgrades and permanent bonuses 🏆 Compete to become the richest player in the server 🌌 Discover extremely rare Brainrots worth massive amounts of money ⭐ Favorite the game for future updates! 👍 Like the game if you enjoy playing!

Last updated by the developer 13 Jul 2026, 01:28 UTC.

0
playing (measured 12 Aug 2026, 03:32 UTC)
5,795
lifetime visits
33%
liked (10 👍 / 20 👎)
26
favourites (4.5 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2x Money
349 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

L · other4,867 · 0.00% win
V · other4,867 · 0.00% win
T · other4,867 · 0.00% win
A · other4,867 · 0.00% win
U · other4,867 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.