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Roll A Slime

Roll A Slime

A Roblox experience owned by Slime Studios ゙゙゙゙.

TycoonENslime collectiongacha mechanicsidle/upgrade

Description (written by the developer; not a statement by this register)

🎁 ACTIVE CODES: RELEASE – 100,000 Coins SLIMETIME – 50,000 Coins MITCH – 10 Hour Luck Boost Roll for rare and legendary slimes, upgrade them to be stronger, and fight enemy slimes to prove your luck! 🎲 Roll for rare slimes ⚔️ Fight enemy slimes 🌍 Unlock new worlds ⬆️ Upgrade your slimes 👥 Play with friends for more luck! 💡 TIPS: 👍 Like the game for +1 Luck! 👥 Join the group for +1 Luck! 🔔 Follow for updates & special codes!

Last updated by the developer 25 May 2026, 04:11 UTC.

0
playing (measured 11 Aug 2026, 11:52 UTC)
45,760
lifetime visits
72%
liked (151 👍 / 59 👎)
868
favourites (19.0 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Roll
200 R$
VIP
199 R$
More Drops
149 R$
Auto Collect
99 R$
Fast Roll
99 R$
Lucky Rolls
75 R$
+1 Equip
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome33,015 · 0.00% win
🎲 First roll · other29,468 · 0.00% win
New World · welcome14,333 · 0.00% win
Made A Purchase! · other31 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72807615 August 2026 — 80 % liked25 August 2026 — 79 % liked4 September 2026 — 79 % liked14 September 2026 — 79 % liked15 October 2026 — 73 % liked25 October 2026 — 72 % liked15 August 202625 October 2026
6 measurements spanning 70 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 00:3672-1
15 Oct 2026, 00:3373-6
14 Sept 2026, 20:3779no change
4 Sept 2026, 20:3379no change
25 Aug 2026, 19:0679-1
15 Aug 2026, 19:0180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.