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SCP Bloop  And SCPs

SCP Bloop And SCPs

A Roblox experience owned by Rod Studio..

HorrorENhorrorsurvivalSCP Foundation

Description (written by the developer; not a statement by this register)

Welcome to Roblox SCP Bloop And SCPs — a mysterious and chaotic world where strange creatures, dangerous SCP entities, and unexpected adventures await you! Explore secret facilities, survive terrifying SCP encounters, and uncover hidden mysteries with your friends. From creepy hallways to powerful anomalies, every moment is filled with suspense, action, and surprises. 🔒 Discover classified SCPs 👾 Fight or escape dangerous creatures 🏢 Explore secret laboratories and dark zones 🎮 Play with friends and survive together ⚠️ Expect the unexpected... Can you survive the chaos and uncover the truth behind the Bloops and SCPs? Join now and begin your adventure!

Last updated by the developer 1 Jun 2026, 21:47 UTC.

0
playing (measured 10 Aug 2026, 16:48 UTC)
69,548
lifetime visits
70%
liked (14 👍 / 6 👎)
9,965
favourites (143.3 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepass
599 R$
Unlocked All Guns
399 R$
Black Hole Gun
200 R$
Rocket Launcher
199 R$
MiniGun Gold
149 R$
Thanos Gloves
99 R$
X2 Healt
99 R$
SCP ACCESS
9 R$
SCP CAT Morph
7 R$
SCP 999 Morph
7 R$
SCP 106 Moph
7 R$
Cave Dweller Morph
7 R$
SCP 3008 Morph
7 R$
ShotGun
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome40,195 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68706915 August 2026 — 68 % liked4 October 2026 — 70 % liked15 August 20264 October 2026
2 measurements spanning 50 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 19:5270+2
15 Aug 2026, 14:3768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.