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Would You Rather: Girls Outfit Tower! 💖

Would You Rather: Girls Outfit Tower! 💖

A Roblox experience owned by Tower Troll Studios.

RoleplayENoutfit customizationtower climbingwould you rather

Would You Rather: Girls Outfit Tower! 💖 is a roleplay experience created on 2026-05-22. It has accumulated 3,983,891 lifetime visits and 5,113 favorites. Currently, 202 users are playing. The game holds a 75% like percentage. Players climb a tower by selecting doors that alter their outfits.

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Girls Outfit Tower! 👋💖 Climb the tower by choosing between two doors every stage! Each choice changes your girly outfit… sometimes it makes you look super cute, sometimes it totally ruins your style 🫢 Get cute hairstyles, dresses, hoodies, skirts, faces, accessories, bags, wings, and more to create the perfect look 👗🎀✨ Every run feels different with MILLIONS of cute outfit combinations to discover 💕🎲 Make it to the top and see how your final outfit turns out! Then compare your style with your friends and see who got the cutest outfit 😆💅 Like the game 👍 and join the Group for extra perks!

Last updated by the developer 28 Jun 2026, 15:47 UTC.

91
playing (measured 21 Aug 2026, 20:54 UTC)
4,140,327
lifetime visits
75%
liked (990 👍 / 324 👎)
5,523
favourites (1.3 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9115912510 August 2026 — 159 players21 August 2026 — 91 players10 August 202621 August 2026
2 measurements spanning 11 days, net -68. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–169 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5491-68
10 Aug 2026, 14:31159first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD ADMIN
399 R$
Cloud
199 R$
Magic carpet
199 R$
Girl Slap
149 R$
Lasergun
149 R$
Taser
49 R$
Heal Coil
39 R$
Starterpack
21 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,957,274 · 100.0% win
Finish · progression55,866 · 4.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked21 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:5075no change
21 Aug 2026, 20:5475no change
14 Aug 2026, 03:4975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.