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Hell Together [Obby 2-3-4-5-6 Player]

Hell Together [Obby 2-3-4-5-6 Player]

A Roblox experience owned by Doeng Developer.

ObbyIDco-ophell themeparkour

Description (written by the developer; not a statement by this register)

Masuklah ke dalam dunia neraka gelap yang penuh rintangan dan tantangan mematikan. Dalam game ini, kamu tidak akan berjalan sendirian. Setiap pemain akan terhubung dengan rantai, sehingga kerja sama menjadi kunci utama untuk bertahan hidup. Panjat, lompat, tarik temanmu, dan lewati berbagai jalur berbahaya bersama-sama. Satu kesalahan kecil bisa membuat seluruh tim jatuh kembali ke bawah. Semakin tinggi kalian naik, semakin sulit tantangan yang harus dihadapi. Bisakah kamu dan teman-temanmu bekerja sama sampai ke puncak neraka? Fitur Game: - Sistem rantai antar pemain - Checkpoint untuk menyimpan progres - Tantangan parkour bertema neraka - Cocok dimainkan bersama 2–6 pemain - Kerja sama, kesabaran, dan komunikasi sangat dibutuhkan Mainkan sekarang dan buktikan apakah tim kamu bisa keluar dari neraka bersama-sama!

Last updated by the developer 25 Jul 2026, 04:56 UTC.

4
playing (measured 10 Aug 2026, 16:07 UTC)
12,516
lifetime visits
91%
liked (42 👍 / 4 👎)
635
favourites (50.7 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VVIP
300 R$
Troll Tools
180 R$
VIP
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9116 August 2026 — 91 % liked26 August 2026 — 91 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 20:3791no change
16 Aug 2026, 20:3691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.