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[💰] Stay For Fortune!

[💰] Stay For Fortune!

A Roblox experience owned by Chromerius Verse.

TycoonENclickeridlesocial

[💰] Stay For Fortune! is a tycoon experience created on 2026-05-22. The game records 1,262,737 lifetime visits and 4,3944 favorites. Currently, 42 players are active. The title holds a 92% like percentage. The description mentions earning Cromerium and obtaining codes via social media. Exploiting results in permanent bans.

Description (written by the developer; not a statement by this register)

💰Welcome to Stay For Fortune! Built by an upcoming team of developers, this ambitious project is blossoming into a welcoming masterpiece! The longer you play, the more Cromerium you earn! 1- Is the game against Roblox TOS? No, it's not against Roblox TOS. We highly respect roblox TOS, and we will never try or think to violate the TOS. 2- Can you get some robux if you play this game? Take a peep and find out yourself. 👀 3- How do I get codes? Checkout our socials down below, and you'll find some codes there. - Exploiting or using scripts is going to result into a permanent ban. Appeals will not be accepted. If you feel you were wrongfully banned, contact us.

Last updated by the developer 9 Aug 2026, 18:33 UTC.

42
playing (measured 10 Aug 2026, 14:49 UTC)
1,262,737
lifetime visits
91%
liked (5,476 👍 / 511 👎)
45,762
favourites (36.2 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4964first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Cromerium
2,899 R$
VIP
499 R$
2x Luck
399 R$
Boombox
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome414,523 · 100.0% win
Almost There! · progression13,475 · 2.3% win
First Cashout! · progression9,494 · 0.00% win
You've met him?! · other6,337 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

919291.514 August 2026 — 92 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:0191-1
14 Aug 2026, 14:0092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.