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Don't Steal a Squishy! 🤫

Don't Steal a Squishy! 🤫

A Roblox experience owned by Squishies Games.

RoleplayENstealthcollectionidle-earnings

Don't Steal a Squishy! 🤫 is a roleplay experience created on 2026-05-22. It has accumulated 10,472,289 lifetime visits and holds 20,238 favorites. Currently, 1,749 users are playing. The game maintains an 88% like percentage. Recent updates include new Squishy types, Lucky Blocks, and the Moonlight mutation.

Description (written by the developer; not a statement by this register)

New Update Log: - Added More Squishy! - Added Lucky Blocks! - Added New Mutation Moonlight! - Added Lucky Block and Moonlight Events! - Added More Floors! 👋 Welcome to Don't Steal A Squishy! 😴 Sneak and take Squishy when they sleep 🏃‍♂️ Run away when they wake and chase you! ⚡ Stay alive and collect many Squishy! 🤏 Squeeze your Squishies and hear their sounds! 🎵 Some Squishy shapes have their own unique sound effects! 🏇 Ride your Squishies around the map! 💨 Fly with your Squishies and explore from above! 💸 Upgrade your character and get more cash! 🤫 Shhh... Don't wake the Squishy! Your Squishy earn cash OFFLINE! 💤 Like the game and join the group for FREE cash! 👍🎁

Last updated by the developer 4 Sept 2026, 18:22 UTC.

622
playing (measured 5 Sept 2026, 21:50 UTC)
13,213,633
lifetime visits
87%
liked (5,686 👍 / 820 👎)
188,866
favourites (14.3 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3261,6761,00162210 August 20265 September 2026
360 measurements spanning 26 days, net -517. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 124–1,879 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 360
Measured (UTC)PlayersChange
5 Sept 2026, 21:50622-102
5 Sept 2026, 20:50724-105
5 Sept 2026, 19:50829-39
5 Sept 2026, 18:50868-62
5 Sept 2026, 17:50930+403
5 Sept 2026, 16:50527-552
5 Sept 2026, 15:501,079-97
5 Sept 2026, 14:501,176-55
5 Sept 2026, 13:501,231+81
5 Sept 2026, 12:501,150+248
5 Sept 2026, 11:50902+41
5 Sept 2026, 10:50861-6
5 Sept 2026, 09:50867+37
5 Sept 2026, 08:50830-29
5 Sept 2026, 07:50859-48
5 Sept 2026, 06:50907+40
5 Sept 2026, 05:50867-16
5 Sept 2026, 04:50883-119
5 Sept 2026, 03:501,002-99
5 Sept 2026, 02:501,101first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
199 R$
Ban Hammer
199 R$
Rainbow Carpet
199 R$
Rainbow Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.513 August 20265 September 2026
360 measurements spanning 23 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 360
Measured (UTC)% likedChange
5 Sept 2026, 21:5087no change
5 Sept 2026, 20:5087no change
5 Sept 2026, 19:5087no change
5 Sept 2026, 18:5087no change
5 Sept 2026, 17:5087no change
5 Sept 2026, 16:5087-1
5 Sept 2026, 15:5088no change
5 Sept 2026, 14:5088no change
5 Sept 2026, 12:5088no change
5 Sept 2026, 11:5088no change
5 Sept 2026, 10:5088no change
5 Sept 2026, 09:5088no change
5 Sept 2026, 08:5088no change
5 Sept 2026, 07:5088no change
5 Sept 2026, 06:5088no change
5 Sept 2026, 05:5088no change
5 Sept 2026, 04:5088no change
5 Sept 2026, 03:5088no change
5 Sept 2026, 02:5088no change
5 Sept 2026, 01:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.