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[UPDATE] SELL YOUR AVATAR

[UPDATE] SELL YOUR AVATAR

A Roblox experience owned by SELL THE AVATAR.

RoleplayENavatar customizationeconomy simulationsocial trading

[UPDATE] SELL YOUR AVATAR (2026) is a roleplay game on Roblox, measured at over 20.5 million lifetime visits. It records 92 playing now, a like rating of 94%, 62,498 favourites.

Description (written by the developer; not a statement by this register)

Buy items from other players’ outfits to earn Coins! When someone buys an item from your outfit, you earn Coins too. Use your Coins to get avatar items you can wear in every Roblox game! How to Play: • Create an outfit and put it on your booth! 🎨 • Shop outfits made by other players! 🛍️ • Earn Coins when you buy avatar items! 🪙 • Earn Coins when someone buys an item from your outfit! 💰 • Spend your Coins on avatar items you can wear in every Roblox game! 🎁 ✅ All in-game avatar item purchases will be added in your Roblox inventory & can be worn in all games! Lagging? USE A FREE VIP SERVER ROBLOX PLUS PLAYERS GET AN EXCLUSIVE BOOTH!

Last updated by the developer 1 Oct 2026, 23:48 UTC.

92
playing (measured 7 Oct 2026, 04:50 UTC)
20,567,504
lifetime visits
94%
liked (51,225 👍 / 3,166 👎)
64,259
favourites (3.1 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

92979535.516 September 20267 October 2026
500 measurements spanning 21 days, net -293. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
7 Oct 2026, 04:5092-38
7 Oct 2026, 03:50130-38
7 Oct 2026, 02:50168-12
7 Oct 2026, 01:50180-17
7 Oct 2026, 00:50197-63
6 Oct 2026, 23:50260+32
6 Oct 2026, 22:50228+24
6 Oct 2026, 21:50204-13
6 Oct 2026, 20:50217+12
6 Oct 2026, 19:50205-60
6 Oct 2026, 18:50265+45
6 Oct 2026, 17:50220-1
6 Oct 2026, 16:50221-20
6 Oct 2026, 15:50241-29
6 Oct 2026, 14:50270+28
6 Oct 2026, 13:50242+5
6 Oct 2026, 12:50237+24
6 Oct 2026, 11:50213+11
6 Oct 2026, 10:50202+74
6 Oct 2026, 09:50128first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Drivable Taxi Car
199 R$
Fly
199 R$
Cyber City Booth
49 R$
Sakura Booth
49 R$
Kingdom Booth
49 R$
Heart Note Booth
49 R$
Chocolate Keyboard Booth
39 R$
Cloud Cafe Booth
39 R$
Cash Booth
29 R$
Dreamy Booth
29 R$
x2 Walk Speed
19 R$
Spooky Booth
8 R$
Royal Booth
8 R$
Mafia Booth
8 R$
+4 Booth Stands
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

949594.513 August 202622 October 2026
1117 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1117
Measured (UTC)% likedChange
22 Oct 2026, 18:1994no change
12 Oct 2026, 18:1994no change
7 Oct 2026, 04:5094no change
7 Oct 2026, 03:5094no change
7 Oct 2026, 02:5094no change
7 Oct 2026, 01:5094no change
7 Oct 2026, 00:5094no change
6 Oct 2026, 23:5094no change
6 Oct 2026, 22:5094no change
6 Oct 2026, 21:5094no change
6 Oct 2026, 20:5094no change
6 Oct 2026, 19:5094no change
6 Oct 2026, 18:5094no change
6 Oct 2026, 17:5094no change
6 Oct 2026, 16:5094no change
6 Oct 2026, 15:5094no change
6 Oct 2026, 14:5094no change
6 Oct 2026, 13:5094no change
6 Oct 2026, 12:5094no change
6 Oct 2026, 11:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.