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Scream at People! [UPDATE!]

Scream at People! [UPDATE!]

A Roblox experience owned by Patient Studios.

MinigamesENvoice-activatedbattle-arenaoffline-progression

Created in 2026, Scream at People! [UPDATE!] is a minigames experience on Roblox with over 2.1 million lifetime visits. It records 85 playing now, a like rating of 85%, 169,470 favourites.

Description (written by the developer; not a statement by this register)

🔥 Welcome To Scream at People! 🔨UPDATE🔨 New 🔥 NETHER 🔥 world added! New Tools! New Enemies! HOW TO PLAY: 🔊 Scream with tools to Get Power 😱 Scream at Famous People and Other Players 🏆 Win Scream Battles to Get Cash 🗣️ Buy Better Tools to Train Faster 😁 Invite Friends for a Cash Boost! ⏰ REMEMBER: You Train Even While You’re Offline! 💪📈 🚧 Please report any bugs/ suggestions in the group forums! 🛠 ❌ Leaving Mid-Battle Will Cause You to LOSE Your Win Streak ❌ Scream, Famous, People, Fight, Troll, Rage, Train, Funny, Fun, Battle

Last updated by the developer 15 Aug 2026, 21:34 UTC.

85
playing (measured 31 Aug 2026, 03:50 UTC)
2,194,886
lifetime visits
85%
liked (4,590 👍 / 821 👎)
170,816
favourites (77.8 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

851,21164810 August 202631 August 2026
225 measurements spanning 20 days, net -552. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 225
Measured (UTC)PlayersChange
31 Aug 2026, 03:5085-42
31 Aug 2026, 02:50127+8
31 Aug 2026, 01:50119-19
31 Aug 2026, 00:50138-31
30 Aug 2026, 23:50169+16
30 Aug 2026, 22:50153+8
30 Aug 2026, 21:50145-19
30 Aug 2026, 20:50164-24
30 Aug 2026, 19:50188+4
30 Aug 2026, 18:50184-14
30 Aug 2026, 17:50198-12
30 Aug 2026, 16:50210-10
30 Aug 2026, 15:50220-3
30 Aug 2026, 14:50223no change
30 Aug 2026, 13:50223-22
30 Aug 2026, 12:50245+9
30 Aug 2026, 11:50236+63
30 Aug 2026, 10:50173-21
30 Aug 2026, 09:50194+5
30 Aug 2026, 08:50189first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

848584.514 August 202623 October 2026
232 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 232
Measured (UTC)% likedChange
23 Oct 2026, 22:3085no change
13 Oct 2026, 22:2385no change
3 Oct 2026, 22:2385no change
23 Sept 2026, 22:2385no change
13 Sept 2026, 22:2285no change
3 Sept 2026, 22:2285no change
31 Aug 2026, 03:5085no change
31 Aug 2026, 02:5085no change
31 Aug 2026, 01:5085no change
31 Aug 2026, 00:5085no change
30 Aug 2026, 23:5085no change
30 Aug 2026, 22:5085no change
30 Aug 2026, 21:5085no change
30 Aug 2026, 20:5085no change
30 Aug 2026, 19:5085no change
30 Aug 2026, 18:5085no change
30 Aug 2026, 17:5085no change
30 Aug 2026, 16:5085no change
30 Aug 2026, 15:5085no change
30 Aug 2026, 14:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.