Needoh Obby! π€ͺ
A Roblox experience owned by Baroq Works.
ObbyENtower climbrandom effectssatisfying physics
Description (written by the developer; not a statement by this register)
Welcome to Squishy Tower! π§Έβ¨ Climb the tower by stepping on different squishies every stage Each squishy gives you a random effectβ¦ sometimes it helps, sometimes it completely trolls you π Bounce, stretch, grow, shrink, speed up, slow down, and discover tons of crazy squishy powers π² Play with satisfying squishies inspired by your favorite stress toys π Some are super helpfulβ¦ others are absolute disasters π Every run feels different with RANDOM surprises waiting on every floor π Can you make it all the way to the top without raging? π Challenge your friends and see who can survive the longest π Like the game π and join the Group for extra perks tags: squishy, squishes, wax, wax squishies, obby, wax tower, obstacle course, platform, parkour, jumping, squishy obby, wax obby, satisfying, jelly, pastel, crunchy, kawaii, cute, fun, soft, smooth, keyboard, casual, chill, easy obby, hard obby, stages, tower, checkpoint, preppy, tower obby, wax squishy tower, needoh, gumdrop,
Last updated by the developer 5 Jun 2026, 09:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.