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TRAITOR!

TRAITOR!

A Roblox experience owned by Bomb Whale Games.

Social & hangoutENMurder MysterySocial DeductionHide and Seek

TRAITOR! is a social-hangout experience created on 2026-05-23. The game has accumulated 782,618 lifetime visits and 651 favorites. It maintains an 89% like percentage. Currently, zero users are playing. The description outlines roles including Civilian, Cop, and Traitor, emphasizing survival and item trading mechanics within a mystery-themed multiplayer environment.

Description (written by the developer; not a statement by this register)

🔪 Welcome to TRAITOR! 👤 CIVILIAN: Hide, survive, and find the Traitor 👮 COP: Protect the Civilians and stop the Traitor 🔪 TRAITOR: Eliminate everyone without getting caught 🎁 Collect cool knives and effects 📦 Trade rare items with friends 🏆 Climb the leaderboards Every round is different... Who can you trust? Tags: Mystery, Traitor, Survival, Hide and Seek, Murder Mystery, Cop, MMV, Civilian, Killer, Scary, Fun, Multiplayer, MM2

Last updated by the developer 15 Jul 2026, 15:56 UTC.

0
playing (measured 10 Aug 2026, 18:36 UTC)
782,618
lifetime visits
52%
liked (125 👍 / 115 👎)
652
favourites (0.8 per 1k visits)
23 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PRIME
249 R$
x2 Traitor Chance
199 R$
x2 Sheriff Chance
149 R$
x2 Coins
119 R$
Radio
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome512,003 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

528970.514 August 2026 — 89 % liked24 August 2026 — 88 % liked3 September 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 52 % liked14 August 202623 October 2026
6 measurements spanning 70 days, net -37. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:3852-35
13 Oct 2026, 20:3787no change
3 Oct 2026, 20:3687no change
3 Sept 2026, 19:3487-1
24 Aug 2026, 17:3588-1
14 Aug 2026, 17:3289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.