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Don't Touch The Wire ⚡ [2 Player]

Don't Touch The Wire ⚡ [2 Player]

A Roblox experience owned by DualVolt.

PuzzleENpuzzleco-oparcade

Description (written by the developer; not a statement by this register)

// Welcome to Don't Touch the Wire ⚡ // Using a Wire Loop (🔎), navigate tricky wire puzzles without touching the wire! If you're not careful, you'll get zapped and be sent back to the start of the course..!⚡ Do you have what it takes to complete every level? 🔗 Link up with a friend or play solo! In a duo, one player controls movement, the other controls rotation! 🏆 Complete levels across Easy, Medium & Hard difficulties! ⭐ Try to beat your highscore per level and earn stars! 🔎 Buy and unlock stylish Wire Loop designs and Zap Effects! For a free reward, join the group and like the game! 👍

Last updated by the developer 24 Jul 2026, 13:51 UTC.

0
playing (measured 19 Aug 2026, 20:48 UTC)
14,755
lifetime visits
45%
liked (18 👍 / 22 👎)
57
favourites (3.9 per 1k visits)
23 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 20:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Celestial Bundle
179 R$
Sci-Fi Bundle
179 R$
x2 Tokens
99 R$
Size Modifier
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome12,168 · 0.00% win
Easy Complete · progression131 · 0.00% win
Medium Complete · progression5 · 0.00% win
Hard Complete · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.