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SCP 999

SCP 999

A Roblox experience owned by Deadly Encounters.

RoleplayENSCP FoundationPet SimulationCasual/Relaxing

Description (written by the developer; not a statement by this register)

Welcome to SCP-999 , the most adorable SCP experience on Roblox! Meet SCP-999, the legendary “Tickle Monster,” a friendly, jelly-like creature known for spreading joy and laughter everywhere it goes. 🎮 What you can do in the game: Take care of SCP-999 and help it grow! Explore colorful SCP zones and unlock new areas. Complete fun missions and earn rewards. Discover special forms and evolutions of SCP-999. Play with friends and share the happiness! 🌟 Why players love it: Cute design, relaxing gameplay, tons of secrets to find, and of course… SCP-999’s hugs! Are you ready to join the happiest SCP adventure ever? Play now and spread the positivity! 💛

Last updated by the developer 28 May 2026, 15:47 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
24,612
lifetime visits
68%
liked (17 👍 / 8 👎)
3,669
favourites (149.1 per 1k visits)
23 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
199 R$
Weapons
79 R$
MiniGun
69 R$
X2 Healt
49 R$
SCP ACCESS
20 R$
SCP 173 Morph
9 R$
SCP 035 Morph
9 R$
SCP 096 Morph
9 R$
Morph SCP 999
9 R$
ShotGun
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome18,579 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

687169.516 August 2026 — 70 % liked25 September 2026 — 71 % liked5 October 2026 — 68 % liked16 August 20265 October 2026
3 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 08:2068-3
25 Sept 2026, 08:2071+1
16 Aug 2026, 06:4770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.