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[ALL AGES] Risk Universalis

[ALL AGES] Risk Universalis

A Roblox experience owned by Risk Universalis - Staff Group.

RoleplayENhistorical roleplaygeopoliticsstrategy

[ALL AGES] Risk Universalis is a roleplay experience created on 2026-05-23. The game currently has 208 players online. It has accumulated 619,599 lifetime visits, 1,704 favorites, and a 79% like percentage.

Description (written by the developer; not a statement by this register)

🗺️ Welcome to Risk Universalis Risk Universalis is the largest stud based history roleplaying game on a world map. Servers begin with historical nations, but quickly diverge as players conquer the world around them. 👑 Live out history - lead your country to greatness 🤝 Form alliances, treaties, and pacts with other nations 💬 Join several communities and play hosted events! 🌎 Map your own fantasy world 🌟 Join the Risk Universalis group for access to a vibrant community & in-game perks! https://www.roblox.com/communities/2568175/Risk-Universalis-Conquest-RP#!/about MAPS, ALLIANCE BUILDING, ARMY, SOLDIERS, CONQUEST, COUNTRIES, COUNTRYBALL, DIPLOMACY, HOI4, EMPIRE, EUROPE, GEOPOLITICS, GLOBAL ALLIANCES, GLOBAL WAR, GLOBE, HISTORICAL ROLEPLAY, MILITARY STRATEGY, NATION ROLEPLAY, NATIONS, WC

Last updated by the developer 16 Aug 2026, 17:40 UTC.

76
playing (measured 22 Aug 2026, 05:50 UTC)
665,112
lifetime visits
78%
liked (766 👍 / 216 👎)
1,895
favourites (2.8 per 1k visits)
23 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

76215145.511 August 2026 — 138 players21 August 2026 — 215 players21 August 2026 — 184 players21 August 2026 — 153 players21 August 2026 — 176 players22 August 2026 — 177 players22 August 2026 — 170 players22 August 2026 — 171 players22 August 2026 — 127 players22 August 2026 — 104 players22 August 2026 — 76 players11 August 202622 August 2026
11 measurements spanning 11 days, net -62. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–236 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5076-28
22 Aug 2026, 04:50104-23
22 Aug 2026, 03:50127-44
22 Aug 2026, 02:50171+1
22 Aug 2026, 01:50170-7
22 Aug 2026, 00:50177+1
21 Aug 2026, 23:50176+23
21 Aug 2026, 22:50153-31
21 Aug 2026, 21:50184-31
21 Aug 2026, 20:54215+77
11 Aug 2026, 01:37138first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Skip Lobby Queue
699 R$
Super Announcements
349 R$
VIP
299 R$
UN Secretary
199 R$
Restore Tool
199 R$
Skip Announcement Request Approval
149 R$
Key Jangler
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Risk Universalis! · welcome7,565 · 17.4% win
Novice Roleplayer · welcome681 · 0.80% win
Expert Roleplayer · other37 · 0.10% win
Avid Historian · other2 · 0.00% win
Chronic Riskalite · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

787978.514 August 2026 — 79 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
13 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:5078no change
24 Aug 2026, 20:0578no change
22 Aug 2026, 05:5078no change
22 Aug 2026, 04:5078no change
22 Aug 2026, 03:5078no change
22 Aug 2026, 02:5078no change
22 Aug 2026, 01:5078no change
22 Aug 2026, 00:5078no change
21 Aug 2026, 23:5078no change
21 Aug 2026, 22:5078no change
21 Aug 2026, 21:5078no change
21 Aug 2026, 20:5478-1
14 Aug 2026, 20:0479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.