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💣+1 BOMB TO BREAK WALLS

💣+1 BOMB TO BREAK WALLS

A Roblox experience owned by BootWave Studios.

TycoonENincrementalpet collectiondestruction

Description (written by the developer; not a statement by this register)

🎯 How to Play: 💥 Shoot targets to gain Power. 📜 Complete Quests to earn huge Power Multipliers. 🧱 Use your Power to Destroy Walls and collect Coins. 💰 Spend Coins on Stronger Bombs for even more destruction. 🐾 Hatch and equip Pets to boost your multipliers. 🌈 Unlock Trails to run faster around the map. 🚀 Rebirth, upgrade, and climb the leaderboards! Currently 50+ Pets and 10+ Worlds! 👍 Like the game for future updates! ⭐ Favourite the game so you never miss new content! 👥 Invite your friends to play together and become the ultimate bomb squad!

Last updated by the developer 21 Aug 2026, 19:29 UTC.

0
playing (measured 31 Aug 2026, 08:07 UTC)
376
lifetime visits
83%
liked (5 👍 / 1 👎)
4
favourites (10.6 per 1k visits)
23 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 08:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Atomic Bomb
999 R$
Premium
499 R$
VIP
299 R$
x2 Coins
199 R$
+2 Pets Equipped
199 R$
x2 Power
199 R$
+100 Storage
149 R$
Triple Eggs
149 R$
Super Lucky
99 R$
+1 Pet Equipped
99 R$
+25 Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

@BombTheWall · other312 · 100.0% win
@BombTheWall · other312 · 100.0% win
@BombTheWall · other312 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7583791 September 2026 — 75 % liked11 September 2026 — 80 % liked1 October 2026 — 83 % liked1 September 20261 October 2026
3 measurements spanning 31 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 21:2383+3
11 Sept 2026, 09:4580+5
1 Sept 2026, 04:0775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.