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[FIVE SHIFT RELEASE] FIVE SHIFTS AT THE NEST 👁️

[FIVE SHIFT RELEASE] FIVE SHIFTS AT THE NEST 👁️

A Roblox experience owned by Caffeine Empire.

HorrorENFive Nights at Freddy'sDOORSGrowth Of Giggle

Description (written by the developer; not a statement by this register)

"Our Nest is NOT your sanctuary, Human." [[ INFO ]] FIVE SHIFTS AT THE NEST is a Five Nights at Freddy's Fangame, based on the popular games of DOORS, and the animation series of Growth Of Giggle! This game has been made specifically for the community of Growth Of Giggle. NOTICE: ALL ASSETS IN THIS GAME ARE CREATED + OWNED BY LSPLASH Team. In case the possibility of a DMCA request, message MultitopicYT Or CalebDaCoffee! [[ ALL GAME CREDITS FOUND IN LOBBY ]] [[ PC CONTROLS ]] A/D - Turn Around Spacebar - Cameras Left Mouse Button - Interact

Last updated by the developer 18 Aug 2026, 18:07 UTC.

1
playing (measured 21 Aug 2026, 04:15 UTC)
6,413
lifetime visits
96%
liked (1,343 👍 / 49 👎)
4,948
favourites (771.6 per 1k visits)
23 May 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 04:151first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Imminent Death · welcome83,516 · 79.1% win
Technicality Resolved · other36,347 · 35.7% win
One Of Many · welcome26,434 · 33.0% win
Guaranteed Death · other13,780 · 36.4% win
Clock's Blessing · progression11,718 · 14.4% win
Beggar's Night (LIMITED TIME) · other9,771 · 100.0% win
Boop! · other9,325 · 12.5% win
Certified Money Waster · other8,638 · 9.2% win
Pure Patience (UNOBTAINABLE) · other6,687 · 0.00% win
Bedtime Story · secret6,294 · 6.4% win
You Blinked · progression4,778 · 8.1% win
Don't Blink · progression4,333 · 7.6% win
The First Graveyard (UNOBTAINABLE) · other2,968 · 0.00% win
Nerve Control · progression1,133 · 2.0% win
Blood Frenzy · progression982 · 3.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

96989721 August 2026 — 96 % liked31 August 2026 — 97 % liked10 September 2026 — 97 % liked20 September 2026 — 98 % liked30 September 2026 — 97 % liked10 October 2026 — 97 % liked20 October 2026 — 96 % liked21 August 202620 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 04:1896-1
10 Oct 2026, 04:1897no change
30 Sept 2026, 04:1797-1
20 Sept 2026, 04:1798+1
10 Sept 2026, 04:1697no change
31 Aug 2026, 04:1697+1
21 Aug 2026, 04:1596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.