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+1 Speed Needoh Escape

+1 Speed Needoh Escape

A Roblox experience owned by Locked In +1 Games.

ObbyENASMRmultiplierleaderboard

+1 Speed Needoh Escape is an obby experience created on 2026-05-23. The game currently has 17 players online. It has accumulated 3,271,971 lifetime visits, 316,950 favorites, and holds an 89% like percentage.

Description (written by the developer; not a statement by this register)

🌀 Welcome to +1 Speed Needoh Escape! 🌈 💨 Gain +1 Speed with every step! 🧊 Bounce, squish, and crack giant Needoh cubes 🚀 Train your speed and unlock insane multipliers! 🤝 Compete against friends and players from all over the world! 🥇 Climb the leaderboards and become the FASTEST player alive! 🎵 Relax with satisfying ASMR vibes: Smooth squishes, crunchy cracks, creamy visuals, and chill sounds everywhere you go. 🎁 Like the game and join the group for exclusive rewards!

Last updated by the developer 7 Aug 2026, 18:24 UTC.

17
playing (measured 10 Aug 2026, 14:02 UTC)
3,271,971
lifetime visits
89%
liked (2,522 👍 / 306 👎)
323,277
favourites (98.8 per 1k visits)
23 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0218first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:1989no change
13 Oct 2026, 05:1989no change
3 Oct 2026, 05:1889no change
23 Sept 2026, 05:1889no change
13 Sept 2026, 05:1789no change
3 Sept 2026, 05:1689no change
24 Aug 2026, 05:1689no change
14 Aug 2026, 05:1589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.