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Brainrot RNG! 🎲

Brainrot RNG! 🎲

A Roblox experience owned by Brainrot RNG!.

SimulatorENRNGGachaCollection

Description (written by the developer; not a statement by this register)

🎲 Welcome to Brainrot RNG! 🎲 How to Play: - Roll for hundreds of Brainrot characters with unique rarities 🎰 - Fuse two Brainrots together to create something rarer πŸ”¬ - Equip your rarest finds and show them off to other players πŸ‘‘ - Trade with the Travelling Merchant for sketchy exclusive deals 🧳 - Upgrade your luck, roll speed, and inventory to get ahead πŸ“ˆ Remember, your Brainrots keep rolling even while you're offline! ⏰ ⚠️ This game is still in active development β€” expect new content, balancing changes, and the occasional bug. Thanks for playing early!

Last updated by the developer 12 Aug 2026, 17:47 UTC.

0
playing (measured 26 Aug 2026, 07:04 UTC)
483
lifetime visits
100%
liked (4 πŸ‘ / 0 πŸ‘Ž)
0
favourites
23 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 07:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP πŸ‘‘
399 R$
2x Money πŸ’°
399 R$
Starter Pack πŸŽ’
149 R$
Auto Roll 🎲
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Millionaire Β· progression7 Β· 0.00% win
First Cursed Β· collection6 Β· 0.00% win
Battle Pass Complete Β· progression5 Β· 0.00% win
First Roll Β· welcome4 Β· 0.00% win
VIP Owner Β· other1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.