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SW, Coruscant: Roleplay

SW, Coruscant: Roleplay

A Roblox experience owned by [GR] The Galactic Republic..

RoleplayENStar WarsRoleplayCity Simulation

Description (written by the developer; not a statement by this register)

Welcome to Coruscant, the Capital of the Galactic Republic Government. Civilians must pass the Border, and take part in the screening process in order to gain access to the city. The Grand Army of the Republic protects Coruscant, alongside the specialized Clone Units that serve the Republic. Patrol the City, or Raid it, your path is your own making. Become a Clone Trooper: https://www.roblox.com/communities/526262525/GR-The-Galactic-Republic#!/about Become a Confederate: https://www.roblox.com/communities/737343970/GR-Confederacy-of-Independent-Systems#!/about Whatever path you choose, you must serve it with dignity, and discipline. May the force guide your way.

Last updated by the developer 11 Aug 2026, 01:28 UTC.

0
playing (measured 13 Aug 2026, 11:16 UTC)
2,937
lifetime visits
88%
liked (14 👍 / 2 👎)
9
favourites (3.1 per 1k visits)
23 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[UNIQUE] Darth Maul
1,299 R$
[UNIQUE] Mandolorian
799 R$
Heavy Trooper
670 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met the Vice Chancellor! · social55 · 0.00% win
Met the Supreme Chancellor!! · social49 · 0.00% win
Met the Grand General of the Jedi Order! · progression44 · 0.00% win
Reach 100,000 Credits! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.