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[UPD] Hyper Tag

[UPD] Hyper Tag

A Roblox experience owned by Really Low Budget Studios.

MinigamesENtagmultiplayerabilities

Description (written by the developer; not a statement by this register)

🎉 Welcome to Hyper Tag! 🎉 Play fast-paced rounds as a Runner or Tagger, use powerful abilities, and compete across a wide variety of unique maps. 💰 Earn lots of Coins by playing, tagging, and being the best! ⚡ Unlock new abilities to use on other players! 🌎 Explore various Maps and hone your skills to improve! 👥 Invite your friends and compete together! ⭐ Favorite the game and join the community to follow future updates! ⚠️ The game is still in its early stages! If you encounter any bugs or glitches, please report them in the group. ⚠️

Last updated by the developer 18 Sept 2026, 00:14 UTC.

10
playing (measured 19 Sept 2026, 11:00 UTC)
21,015
lifetime visits
36%
liked (35 👍 / 63 👎)
3,806
favourites (181.1 per 1k visits)
23 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 11:0010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🍌Banana Peel
149 R$
👑 V.I.P
149 R$
💰2x Coins
99 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome29,517 · 100.0% win
Tagger · social14,304 · 100.0% win
Winner · progression12,562 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

364138.519 September 2026 — 41 % liked29 September 2026 — 37 % liked9 October 2026 — 38 % liked19 October 2026 — 40 % liked29 October 2026 — 36 % liked19 September 202629 October 2026
5 measurements spanning 40 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 11:0136-4
19 Oct 2026, 11:0140+2
9 Oct 2026, 11:0138+1
29 Sept 2026, 11:0037-4
19 Sept 2026, 11:0041first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.